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About the Tiberius Campaign
The Tiberius Campaign is a narrative campaign that the Wellington Warlords has been running since V3 40K came out. To give our battles a background we created a sector roughly equivalent to the Gothic Sector (Sector Tiberius), named after its discoverer Admiral James Tiberius Cook. You will notice if you look at the sector map that Sector Tiberius is adjacent to Sector ForexMost of our battles have been confined to the 4 central subsectors so far, but recently we expanded the sector to include a number of other sectors, each roughly equivalent to a subsector in Battlefleet Gothic. We have done this so if players from other regions want to participate in our campaign they can. You can create your own worlds and systems so that your army can have a base and a place to call home. We have purposely left sectors other than our own (Centralis) vague and empty so that you can make up the planets and history yourself.
For a representation of the sector map, click here
Campaigning within the Sector enables us to play games of 40K (and BFG + Inquisitor)
and link them together, so instead of just having random battles with no real
meaning we have battles than can affect the balance of power in the sector,
as well as increase (or decrease) your commanders personal prestige.
This has meant that all of our characters have become more than just being well
painted/converted models - they now have a history and a set of personal grudges
against other commanders who have in the past bested them.
As we compete in a lot of tournaments, we have linked them in as well. Before
we go to a tournament, a planet in the system is decided on (this is affected
by where the tournament is being held) and so we write our background based
on this planet. If we are holding the tournament, then the whole tournament
is written up as a campaign, with each game flowing on from the previous and
having a linked story.
We created this ongoing campaign to provide a link between our battles. There
is now an ongoing story line made up of battle reports, conventions and other
events we have been to.
We find the makes our games more enjoyable and our characters have taken on
a life of your own. However, this approach may not suit everyone's taste and
it's not mandatory to use our background and theme ideas (but it's fun!).
Are there any rules?
Sort of. There are no rules about what you should have in your army, but there are some general guidelines that everyone should attempt to follow if the campaign is to work.