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About the Tiberius Campaign

The Tiberius Campaign is a narrative campaign that the Wellington Warlords has been running since V3 40K came out. To give our battles a background we created a sector roughly equivalent to the Gothic Sector (Sector Tiberius), named after its discoverer Admiral James Tiberius Cook. You will notice if you look at the sector map that Sector Tiberius is adjacent to Sector Forex…

Most of our battles have been confined to the 4 central subsectors so far, but recently we expanded the sector to include a number of other sectors, each roughly equivalent to a subsector in Battlefleet Gothic. We have done this so if players from other regions want to participate in our campaign they can. You can create your own worlds and systems so that your army can have a base and a place to call home. We have purposely left sectors other than our own (Centralis) vague and empty so that you can make up the planets and history yourself.

For a representation of the sector map, click here

Campaigning within the Sector enables us to play games of 40K (and BFG + Inquisitor) and link them together, so instead of just having random battles with no real meaning we have battles than can affect the balance of power in the sector, as well as increase (or decrease) your commanders personal prestige.

This has meant that all of our characters have become more than just being well painted/converted models - they now have a history and a set of personal grudges against other commanders who have in the past bested them.

As we compete in a lot of tournaments, we have linked them in as well. Before we go to a tournament, a planet in the system is decided on (this is affected by where the tournament is being held) and so we write our background based on this planet. If we are holding the tournament, then the whole tournament is written up as a campaign, with each game flowing on from the previous and having a linked story.

We created this ongoing campaign to provide a link between our battles. There is now an ongoing story line made up of battle reports, conventions and other events we have been to.
We find the makes our games more enjoyable and our characters have taken on a life of your own. However, this approach may not suit everyone's taste and it's not mandatory to use our background and theme ideas (but it's fun!).

Are there any rules?

Sort of. There are no rules about what you should have in your army, but there are some general guidelines that everyone should attempt to follow if the campaign is to work.

  1. Your characters must be named. What is the point of having a heroic general that no one knows? Preferably all veteran sergeants (or aspiring champions etc) should also be named.
  2. Your army needs a name. It's no good taking an Imperial Guard army using Cadian models, when you could be Necromundan 125th known as the 'Spiders'. Marine players should do more than just be 'Blood Angels' - why not the 6th company of Blood Angels, who are hunting down an arch renegade and so on.
  3. Its easier to use your own "made up" Chapter/Craftworld/etc. than it is to use an existing one, because it will be harder to explain why, for example, the Cadian 9th are in Sector Tiberius (when everyone knows they are based near the Cadian Gate). Of course, people like using the existing backgrounds - so if you are going to you need to write up why your army has been stationed in Tiberius (maybe it's a punishment or a holy mission, its up to you).
  4. For much the same reason as '3' we don't typically use named special characters as they are; often they are too powerful or used on a much bigger scale than our local forces, or because they are on the other side of the galaxy, or occasionally because they are dead. Also it is more fun to make up the history of your own characters, Grendel Khan Aslan has almost more written fluff about him than Marneus Calgar! (maybe J). Characters like the Emperors Champion, or the Red Terror are okay, because they are a special character type as opposed to an individual.
  5. You have to have fun! Take fun armies with their own quirks and weaknesses. Don't go overboard on making uber characters; remember that Tiberius is small fish compared to the rest of the galaxy.
  6. Take ownership of your own army. Be prepared to write the stories about battles (good and bad) and invest some time into making your army list stand out. When you write about your army a good guideline to use is the style of an Index Astartes article from White Dwarf.